

Despite the damage penalty and the need hold M1 to charge the weapon, the ability to charge while unscoped, allows the Sniper to remain aware of his surroundings, and instantly kill lower health classes such as Scouts and Spies, and keep enemy Snipers behind cover. However, both rifles require being zoomed in to fire, and leave traceable lines to the Sniper’s location, as well as being unable to inflict random critical hitsĬlassic– the Classic, while dismissed as a “joke” weapon, can inflict massive amounts of chaos on enemy teams, if placed in the right hands. Snipers who use these weapons, ought to aim for bulkier classes (Soldiers, Heavies, and Demomen), as the Shooting Star and Machina can drop these classes health down dramatically, and frighten players to flee to cover, and allow the Sniper’s team to advance. Shooting Star/ Machina– both the Machina and Shooting Star, serve as deterrants and ” scare tactics” regarding gameplay, as both rifles inflict a massive amount of damage in body shots alone. However, the Heatmaker deals a damage penalty when inflicting a body shot, and when Focus is active, leaves a traceable line leading to the Sniper’s location between shots.

While the Hitman’s Heatmaker is quieter and has a meter entitled “Focus” which when filled, grants the player several seconds of faster charge rate, and remains scoped, allowing the player greater flexabilty for eliminating enemies quickly. Hitman’s Heatmaker– in my opinion, the next weapon any new sniper should test if comfortable with the stock rifle, when moving up as a Sniper, as this weapons enguards the next main atttribute with the Sniper: stealth. It is not suggested to use this weapon for advanced gameplay, as players will have more ardous gear wich will render the stock Rifle rudimentary when dealing with enemies Sniper Rifle– the basic stock Sniper Rifle, while not alluring, offers a basic understanding of the main role of the Sniper for new players, as a training tool to allow players gain experience before moving on to more advanced weapons. Kurki, Shahshannah, Bushwacka, and the Tribalman’s Shiv.
